Loading...
play.acediamc.com
Click to copy IP
Loading...
discord.acediamc.com
Click to join
Avatar
Welcome to AcediaMC!
To join our community, please login or register!
Internet Explorer: Internet Explorer is not supported. Please upgrade to a more modern browser.
BOSSES

Four bosses take turns at /warp arena. One appears every three hours, you get 10 minutes to bring it down, and the top five players by damage dealt are paid, not just whoever lands the killing blow.

If nobody kills it in time it escapes and nobody is paid. Turning up matters.

When they spawn

  • Kino The Goblin Brute at 00:00 and 12:00
  • Mirabelle the Mirror Witch at 03:00 and 15:00
  • Moldar the Aztec Warrior at 06:00 and 18:00
  • Ignevar The Magma Dragon at 09:00 and 21:00

Use /nextboss in game to see which one is next and how long you have to wait. A broadcast goes out to everyone online the moment one appears.

Kino The Goblin Brute

3,000 health. Kino has the smallest health pool, the least of any boss, and he is the one to learn the fight on. A well geared player can take him alone, and a couple of friends will finish him comfortably inside the timer.

Start here. The rewards are the smallest of the four, but so is the risk, and the mechanics are the same ones the harder bosses use.

Mirabelle the Mirror Witch

6,000 health. Mirabelle is the aggressive one of the middle pair. She hits harder than Moldar and moves faster, and she does not stand still to do it.

  • She teleports around the arena, so she is hard to corner.
  • She throws cards and sends mirror images at you from range.
  • She has a spinning attack that catches everyone standing too close together.

The same health as Moldar, but she will take you from full to dead faster if you are careless. Bring a way to heal.

Moldar the Aztec Warrior

6,000 health. Moldar is the sturdy one of the middle pair. He has the same health as Mirabelle, but he is slower and each hit lands a little softer.

He fights up close with heavy melee combos. He is more forgiving of a mistake than Mirabelle, and less forgiving of a slow damage output — that health has to come off inside ten minutes.

Between the two, Mirabelle punishes bad positioning and Moldar punishes bad damage. They pay exactly the same.

Ignevar The Magma Dragon

10,000 health. The final boss, and it is not close. Ignevar carries more health than any other boss and hits for roughly three times as hard as either of the middle pair.

  • He is immune to fire, so lava and fire do nothing.
  • His health bar will not fall to a single player inside the timer. This one needs a team.
  • He pays the best of the four, and by a wide margin at the top places.

Ignevar is the fight to organise for. Get people into the arena before 09:00 or 21:00 rather than wandering in halfway through, because the timer does not care that you arrived late.

What they pay

Rewards go to the top five by damage dealt. Damage is what counts, so a group that all commit get paid together.

Ignevar

  • 1st: a Cosmetics key, a Mythical key, 8 Cards keys, $5,000,000 and 100 Coins
  • 2nd: a Mythical key, 5 Cards keys, $2,500,000 and 75 Coins
  • 3rd: a Mythical key, 3 Cards keys, $1,000,000 and 50 Coins
  • 4th: 3 Epic keys and $500,000
  • 5th: an Epic key and $250,000

Moldar and Mirabelle

  • 1st: a Mythical key, 3 Cards keys, $2,500,000 and 75 Coins
  • 2nd: 3 Epic keys, 2 Cards keys, $1,000,000 and 25 Coins
  • 3rd: an Epic key, a Cards key, $500,000 and 10 Coins
  • 4th: an Epic key and $250,000
  • 5th: 3 Rare keys and $100,000

Kino

  • 1st: 3 Epic keys and $1,000,000
  • 2nd: 3 Epic keys, 2 Cards keys and $500,000
  • 3rd: an Epic key, a Cards key and $250,000
  • 4th: an Epic key and $100,000
  • 5th: 3 Rare keys and $25,000

Coins are paid to the top three places on Ignevar, Moldar and Mirabelle. Kino pays money and keys only, which is another reason to move up to the harder fights once you can hold your own.

Fighting them well

  • Boss damage pierces armour. Their attacks cut straight through it, so a full set of Protection will not carry you the way it does against ordinary mobs. It still helps, but do not count on it alone — bring health, regeneration and totems as well.
  • Bring a spare set. Armour takes a beating in these fights and a set can give out before the ten minutes are up. On Moldar, Mirabelle and especially Ignevar, carry a second set of armour so you are not fighting the back half of the fight in your shirt.
  • Damage is what pays. Damage decides the payout, so hitting the boss for the whole fight beats waiting to steal the last hit.
  • The timer is real. Ten minutes is the whole fight. A boss nobody finishes escapes and pays nobody, so it is worth gathering people before the clock starts.
  • You cannot catch a boss with a Safari Net. They are immune.

The keys these pay out are the fastest route to gear that makes the next boss easier, which is the loop: fight what you can, take the rewards, come back for the one above it.


57